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Countdown script problem...plus zoom in/out...

I solved the code: (^_^).bvar Num : int = 5; function Start () { Readyfunc(); } function Update() { if (Num > 0 ) { CountDown(); } else if (Num == 0) { CountDown(); } } function CountDown() { if...

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Using if/else statements in GUI

HI, I have a GUI script which has a line if (GUI.Button (Rect (20,70,80,20), "Weapon 2")) { Target.SelectWeapon(1);Then i have another script with a static var MyScoreCounter : int = 10;line. How do I...

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Error "There is already a local variable with the name 'obstacle'."...

Hello. This is the part of my script Unity hates. I can't assign "obstacle" more than one time. How can I fix this and let it work? Thank you!if(whichToSpawn == 0){ var obstacle = Ob_1; } else...

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Mouselook enabled on Rightmouse hold down

Hi there, i have a problem with this script, im only a beginner, i found this script in a comment but it doesn't work for me. I get unexpected symbol error for "else" altho i have tho clue what im...

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script help needed

how do i do this??function Update () { animation.Play("Loading"); else if (animation)) animation.Stop("Loading"); Application.LoadLevel (1); }it doesnt work at all it is suposed to play the loading...

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Efficient way to assign a value from another value

Hey guys, (i'm not new to UnityAnswers, just have a new username due to the QATO port) OK, i have a script that places objects on a certain X co-ord objectCopy.transform.position.x =...

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Power-Ups scripting error

Hey, I'm currently working on a space shooter and I'm starting to add power-ups to it. I had a power-up that gave you an extra life but then i switched from lives to health and I'm having a bit of...

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making a variable (var) false when not colliding with a trigger.

hi, i have this script which is meant to have 'OnLand' true when inside the trigger collider (which it does fine) but i want it to be false when not inside the trigger collider. this is my script: var...

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Script not working, any help appreciated.

Ok so I have done a complete revamp to the script including all of the changes made via suggestions in this question and another I have. The new and improved script is below. The only thing I think I...

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Can I use multiple If/else in 1 function?

I am trying to create a trigger that has 4 different things that can happen based on the state in which the trigger is in. Can this be done with If, else, else, else? or is there a better way to do it?...

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Change a Variable on Key Down

I've been trying this with no success :*( if anyone can help me find what im doing wrong that would help alot. Neither attempt I've tried to make is actually changing the variable, Healthbars is Always...

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Unity Script help for on/off switch code.

I have been trying to create a code for entering and exiting a vehicle. I have been using the following: `var carCam :Camera; var walkCam : Camera; var on :boolean; function Update() {...

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How to write a "or "statement & a if Else with or condition?

Hi Guys, I have 2 questions, 1) How do i insert a Or Random Range insert this function? function ResetPosition () { transform.position.y = 71; transform.position.x = Random.Range(-11...

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Please help I don't understand what is wrong.

Okay I am trying to make a GUI pop up after completing a set number of laps but I'm getting all these errors with the coding that I have put in saying to put something in instead of what I have and...

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if else statement ignored ??

I've been up for too long already and I need some fresh eyes to look at this simple snippet of code and see if I am doing anything too stupid here. First off let me explain what I am trying to...

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error CS0103: The name `wing' does not exist in the current context

I'm using a code that is working fine to change the wing's color of a butterfly, through texture's offset value. Here is the code: using UnityEngine; using System.Collections; public class...

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if(x > 0){ if(x

(2d game) I'm trying to manipulate the sprite animation script on a CharacterController via a Vector3 that I'm using for its velocity. The velocity.x varies from -4 to 4 (which I've verified via...

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If, else statements seemingly in Raycast not working.

Hello once again Unity Answers. ***Long story short,*** The RayCast will do what's in the "if" statement when the Raycast hits but won't do what's in the "else" statement when it misses despite having...

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if\else structure fails

Hi, i have this code: if(NextMapPartType==2)//chek corner situations { Debug.Log(CurrentMapPart.transform.rotation.eulerAngles.y); if(CurrentMapPart.transform.rotation.eulerAngles.y==180) {...

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I'm wondering with if function working

Hi! I have question with if function, about is condition if I have 2 variable var A: float; var B:int; and I make if(A>B) or if(B>A) if this function work? if if-function can compare with 2...

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