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Double-tap a key to sprint and to not sprint?

Hello, I am creating a sprinting system and I need help making it so when you double tap the control key, you can sprint automatically without holding it. Then when you press control again once, you...

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if else statement not working???

Everything was working perfectly fine in my project until I changed the condition slightly through the code. Even if i didn't do it right somehow, that's not what it's giving me errors for, but...

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It keeps telling me ( error CS1525: Unexpected symbol `else' ) and I can't...

int x=int.Parse(Console.WriteLine("what's the first side? ")); int y=int.Parse(Console.WriteLine("what's the second side?")); int z=int.Parse(Console.WriteLine("what's the third side?")); if (x+y>z...

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If else block acts extremely weird

Hello, I've created an if else block. but if condition does not get true, but I'm %100 sure it's true. Is this because encoding of letters? And code enters to if at the first if in foreach loop, I...

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How to shift the player to a definite position in the x-axis using key presses?

I am essentially trying to create a subway surfers game for a project. So the plane is divided into three tracks. Left, Middle, Right. If the player is at right, I want to move the player to the middle...

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check if my variable is in the same position as the array

Hey guys, I'm developing object inspection script the idea is when I press (E) on the object, the dialog box appears, and take the first string and paste it into the text object in my scene, and if (E)...

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So I'm very new at Unity and I tried to improvise the controllers with if...

I tried to use the old Input.GetAxisRaw("Horizontal") and Vertical but it didn't work quite well, my character was teleporting upwards everytime i moved it, so I used this if method and it works, but i...

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Trigger on collider if another collider is in field of view

I try to trigger a UI on collision with object A, if object B is in sight (of first person player). The collision with object A already works, but I don't know how to implement the combination of...

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Update function doesn't work if conditional statement is present.

Hi, this question is answered many times, but still this is not clear. I am trying to check a condition in update function and subsequently the function will be executed. My code is: using UnityEngine;...

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Controlling the sphere scale depending on CSV file

Hello Everyone, I'm new in Unity and also in C sharp, my task is to control the sphere scale (Or Radius), I have a CSV file of random values like (0~9) I have a hundred rows in the CSV file. I want to...

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If/else statement is always else

I was coding more stuff and needed to make an if/else statement. But the statement always evaluates to else. Both variables are set randomly but the contents of redArray are the same every time the...

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Questions about the event system in unity.

Good morning all , About the event system in C # and unity: -I currently find it very difficult to assimilate and understand my course on delegates and event systems in C # which is quite complicated...

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why is my jump script not working?

So I have this script set up that references another script to sense the character's current power level to check if flying is available instead of jumping, and now I can't jump OR fly. Here it is:...

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Any way to slim down if/else statements?

Hi! Anyone know a way to slim this code down a bit? Code example below: using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimationManagement : MonoBehaviour {...

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I want just animate only one robot when his button is pressed. Problem: that...

using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; public class vb_robotsbuttons : MonoBehaviour, IVirtualButtonEventHandler{ public GameObject...

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How ifs work?

Okay, I'm really tired of this damn if statments, 96 out 100 times it wont work -.- . Can please someone explain how if's work? Because here I have an example. In this code the ray of my enemy detects...

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Change the scale with OnCollisionEnter once

When my player collided with a button"GAMEOBJECT" change the scale to big and the button is actived When i collide again change my player scale to small and the button is disabled. How can i do that?...

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GameObject return if, else

I am having difficulties creating a GameObject class, basically what I want is for unity to stop throwing errors when the powerUpPrefabs array is empty and ideally print out a debug.log saying that the...

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What's wrong code if-else with tag script ?

Hello I have the right panel and the wrong panel, the panel is used to check whether the object is dragging and dropping in the right slot. but in this code, when I run the wrong panel it always...

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RaycastHit if/else Problem (bug?)

So, I'm using Raycasts to detect whether something is in front of me. And I have this simple code: if (Physics.Raycast (playerCam.transform.position, playerCam.transform.forward, out hit)) { print...

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